Zone Mod Studio 0.2.3-beta: third-party notices

1. Third-party code
   ZoneModStudio.exe and zms.exe contain no third-party code. They use the
   .NET Framework 4.8 and WPF that ship with Windows; these are not included.

2. Oodle (Epic Games / RAD Game Tools)
   Not included. S.T.A.L.K.E.R. 2 compresses its data with Oodle and has no
   separate decompressor file of its own. Studio loads an oo2core*.dll or
   oo2ext*.dll that is already on your PC, in a separate helper process, and
   never copies, bundles, uploads or downloads it. Oodle is proprietary
   software of Epic Games.
   - Copies distributed by Epic (Unreal Engine, the S.T.A.L.K.E.R. 2 Zone Kit,
     the EpicGames.Oodle runtime of Unreal Engine) are used automatically.
   - Copies that came with other publishers' games (for example Call of Duty
     or EA SPORTS FC) are used only after you pick them. Such a copy is
     licensed to that publisher for that game; whether using it with Studio is
     covered by that licence has not been checked [guess: possibly not].

3. S.T.A.L.K.E.R. 2 game data (GSC Game World)
   Not included. Studio reads the game files from your own installation. The
   local cache it builds stays on your PC. A mod built by Studio contains only
   the text of the fields you changed. S.T.A.L.K.E.R. 2 is a trademark of
   GSC Game World. Zone Mod Studio is not affiliated with GSC Game World or
   Epic Games.

4. Fonts and icons
   Bahnschrift, Segoe UI and Consolas come with Windows. Studio uses them by
   name and does not include, embed or redistribute them. The icons, including
   the item category drawings, are the author's own vector drawings; Studio
   uses no icon font and no game art.
